Class Gorgon2DSilhouetteEffect
An effect that renders the silhouette of an image.
Inherited Members
Namespace: Gorgon.Renderers
Assembly: Gorgon.Renderers.Gorgon2D.dll
Syntax
public class Gorgon2DSilhouetteEffect : Gorgon2DEffect, IGorgonNamedObject, IDisposable, IGorgonGraphicsObject, IGorgon2DCompositorEffect
Remarks
This effect renders a silhouette image by using the vertex colors instead of the texture colors, while respecting the alpha of the texture (and vertex).
Constructors
| Edit this page View SourceGorgon2DSilhouetteEffect(Gorgon2D)
Initializes a new instance of the Gorgon2DSilhouetteEffect class.
Declaration
public Gorgon2DSilhouetteEffect(Gorgon2D renderer)
Parameters
Type | Name | Description |
---|---|---|
Gorgon2D | renderer | The renderer used to draw the effect. |
Methods
| Edit this page View SourceBegin(GorgonBlendState, GorgonDepthStencilState, GorgonRasterState, GorgonCameraCommon)
Function to begin rendering the effect.
Declaration
public void Begin(GorgonBlendState blendState = null, GorgonDepthStencilState depthStencilState = null, GorgonRasterState rasterState = null, GorgonCameraCommon camera = null)
Parameters
Type | Name | Description |
---|---|---|
GorgonBlendState | blendState | [Optional] A user defined blend state to apply when rendering. |
GorgonDepthStencilState | depthStencilState | [Optional] A user defined depth/stencil state to apply when rendering. |
GorgonRasterState | rasterState | [Optional] A user defined rasterizer state to apply when rendering. |
GorgonCameraCommon | camera | [Optional] The camera to use when rendering. |
Dispose(bool)
Releases unmanaged and - optionally - managed resources
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing | true to release both managed and unmanaged resources; false to release only unmanaged resources. |
Overrides
| Edit this page View SourceEnd()
Function to end the effect rendering.
Declaration
public void End()
OnGetBatchState(int, IGorgon2DEffectBuilders, bool)
Function called to build a new (or return an existing) 2D batch state.
Declaration
protected override Gorgon2DBatchState OnGetBatchState(int passIndex, IGorgon2DEffectBuilders builders, bool statesChanged)
Parameters
Type | Name | Description |
---|---|---|
int | passIndex | The index of the current rendering pass. |
IGorgon2DEffectBuilders | builders | The builder types that will manage the state of the effect. |
bool | statesChanged | true if the blend, raster, or depth/stencil state was changed. false if not. |
Returns
Type | Description |
---|---|
Gorgon2DBatchState | The 2D batch state. |
Overrides
| Edit this page View SourceOnInitialize()
Function called to initialize the effect.
Declaration
protected override void OnInitialize()
Overrides
Remarks
Applications must implement this method to ensure that any required resources are created, and configured for the effect.
Render(GorgonTexture2DView, GorgonRenderTargetView)
Function to render an effect under the Gorgon2DCompositor.
Declaration
public void Render(GorgonTexture2DView texture, GorgonRenderTargetView output)
Parameters
Type | Name | Description |
---|---|---|
GorgonTexture2DView | texture | The texture to render into the next target. |
GorgonRenderTargetView | output | The render target that will receive the final output. |