Gorgon
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Class Gorgon2DSharpenEmbossEffect

An effect that sharpens (and optionally embosses) an image.

Inheritance
object
GorgonNamedObject
Gorgon2DEffect
Gorgon2DSharpenEmbossEffect
Implements
IGorgonNamedObject
IDisposable
IGorgonGraphicsObject
IGorgon2DCompositorEffect
Inherited Members
Gorgon2DEffect.BatchStateAllocator
Gorgon2DEffect.PixelShaderAllocator
Gorgon2DEffect.VertexShaderAllocator
Gorgon2DEffect.Macros
Gorgon2DEffect.Renderer
Gorgon2DEffect.Graphics
Gorgon2DEffect.PassCount
Gorgon2DEffect.Description
Gorgon2DEffect.CompileShader<T>(string, string)
Gorgon2DEffect.OnAfterRender(GorgonRenderTargetView)
Gorgon2DEffect.OnBeforeRenderPass(int, GorgonRenderTargetView, GorgonCameraCommon)
Gorgon2DEffect.OnAfterRenderPass(int, GorgonRenderTargetView)
Gorgon2DEffect.BeginRender(GorgonRenderTargetView, GorgonBlendState, GorgonDepthStencilState, GorgonRasterState)
Gorgon2DEffect.BeginPass(int, GorgonRenderTargetView, GorgonCameraCommon)
Gorgon2DEffect.EndPass(int, GorgonRenderTargetView)
Gorgon2DEffect.EndRender(GorgonRenderTargetView)
Gorgon2DEffect.Precache()
Gorgon2DEffect.Dispose()
GorgonNamedObject.GetHashCode()
GorgonNamedObject.ToString()
GorgonNamedObject.Name
object.Equals(object)
object.Equals(object, object)
object.ReferenceEquals(object, object)
object.GetType()
object.MemberwiseClone()
Namespace: Gorgon.Renderers
Assembly: Gorgon.Renderers.Gorgon2D.dll
Syntax
public class Gorgon2DSharpenEmbossEffect : Gorgon2DEffect, IGorgonNamedObject, IDisposable, IGorgonGraphicsObject, IGorgon2DCompositorEffect

Constructors

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Gorgon2DSharpenEmbossEffect(Gorgon2D)

Initializes a new instance of the Gorgon2DSharpenEmbossEffect class.

Declaration
public Gorgon2DSharpenEmbossEffect(Gorgon2D renderer)
Parameters
Type Name Description
Gorgon2D renderer

The renderer used to render this effect.

Properties

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Amount

Property to set or return whether the amount to sharpen/emboss.

Declaration
public float Amount { get; set; }
Property Value
Type Description
float
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TextureSize

Property to set or return the offset of the shapren/embossing edges.

Declaration
public Size2F TextureSize { get; set; }
Property Value
Type Description
Size2F
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UseEmbossing

Property to set or return whether to use embossing instead of sharpening.

Declaration
public bool UseEmbossing { get; set; }
Property Value
Type Description
bool

Methods

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Begin(GorgonBlendState, GorgonDepthStencilState, GorgonRasterState, GorgonCameraCommon)

Function to begin rendering the effect.

Declaration
public void Begin(GorgonBlendState blendState = null, GorgonDepthStencilState depthStencilState = null, GorgonRasterState rasterState = null, GorgonCameraCommon camera = null)
Parameters
Type Name Description
GorgonBlendState blendState

[Optional] A user defined blend state to apply when rendering.

GorgonDepthStencilState depthStencilState

[Optional] A user defined depth/stencil state to apply when rendering.

GorgonRasterState rasterState

[Optional] A user defined rasterizer state to apply when rendering.

GorgonCameraCommon camera

[Optional] The camera to use when rendering.

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Dispose(bool)

Releases unmanaged and - optionally - managed resources

Declaration
protected override void Dispose(bool disposing)
Parameters
Type Name Description
bool disposing

true to release both managed and unmanaged resources; false to release only unmanaged resources.

Overrides
Gorgon2DEffect.Dispose(bool)
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End()

Function to end the effect rendering.

Declaration
public void End()
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OnBeforeRender(GorgonRenderTargetView, bool)

Function called prior to rendering.

Declaration
protected override void OnBeforeRender(GorgonRenderTargetView output, bool sizeChanged)
Parameters
Type Name Description
GorgonRenderTargetView output

The final render target that will receive the rendering from the effect.

bool sizeChanged

true if the output size changed since the last render, or false if it's the same.

Overrides
Gorgon2DEffect.OnBeforeRender(GorgonRenderTargetView, bool)
Remarks

Applications can use this to set up common states and other configuration settings prior to executing the render passes. This is an ideal method to initialize and resize your internal render targets (if applicable).

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OnGetBatchState(int, IGorgon2DEffectBuilders, bool)

Function called to build a new (or return an existing) 2D batch state.

Declaration
protected override Gorgon2DBatchState OnGetBatchState(int passIndex, IGorgon2DEffectBuilders builders, bool statesChanged)
Parameters
Type Name Description
int passIndex

The index of the current rendering pass.

IGorgon2DEffectBuilders builders

The builder types that will manage the state of the effect.

bool statesChanged

true if the blend, raster, or depth/stencil state was changed. false if not.

Returns
Type Description
Gorgon2DBatchState

The 2D batch state.

Overrides
Gorgon2DEffect.OnGetBatchState(int, IGorgon2DEffectBuilders, bool)
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OnInitialize()

Function called when the effect is being initialized.

Declaration
protected override void OnInitialize()
Overrides
Gorgon2DEffect.OnInitialize()
Remarks

Use this method to set up the effect upon its creation. For example, this method could be used to create the required shaders for the effect.

When creating a custom effect, use this method to initialize the effect. Do not put initialization code in the effect constructor.

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Render(GorgonTexture2DView, GorgonRenderTargetView)

Function to render an effect under the Gorgon2DCompositor.

Declaration
public void Render(GorgonTexture2DView texture, GorgonRenderTargetView output)
Parameters
Type Name Description
GorgonTexture2DView texture

The texture to render into the next target.

GorgonRenderTargetView output

The render target that will receive the final output.

Implements

IGorgonNamedObject
IDisposable
IGorgonGraphicsObject
IGorgon2DCompositorEffect

Extension Methods

GorgonDebugExtensions.ValidateObject<T>(T, string)
GorgonNullExtensions.AsNullable<T>(object)
GorgonNullExtensions.IfNull<T>(object, T)
GorgonNullExtensions.IsNull(object)
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Back to top Copyright 2023 - Licensed under the MIT license by Michael Winsor (Tape_Worm).
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