by Tape_Worm » Thu Dec 17, 2009 1:41 pm
So I've finally gotten off my lazy ass and rolled up any bugfixes and enhancements over the last few months into a binary package.
- Fixed an issue in RenderImage.CopyToImage where the SlimDX Texture.FromStream method would
fail without the stream length in bytes.
- Fixed an issue where sprite animations would fail to load, claiming it was the wrong format.
- Updated an issue in the mouse interface of the Gorgon Raw Input plug-in. The mouse wheel
delta value was not being reset when a Raw Input event was received by the mouse object.
This caused the WheelDelta value to keep its value until the mouse wheel was moved again.
- Added a new method to the Mouse object: ResetWheelDelta, which will allow users who are
manually polling the mouse to reset the mouse wheel delta value at their discretion.
- Modified the animation type to only accept objects that implement the IAnimated interface.
- Removed the Clone() method on the Animation type, it was never meant to be used by outside
code.
- Added a new example showing how to build a frame based (flipbook) animation via code.
- Modified the KeyImage constructor to take additional parameters.
- Added GetImageData() functions to RenderImage objects. This will allow the user lock the
render target directly.
- Modified image object so that we can lock render targets for direct access (sort of).
- Added polygon sprite object. This will allow the user to draw an arbitrary polygon shape.
haikus are easy
but sometimes they don't make sense
refrigerator.