The MoO ripoff is obvious from that, but how does X-Com tie in this game? That's actually how I'm going to do my ground combat, X-Com Ufo Defense-style
This is my first major game that will require quite a bit of effort to do, and may not be finished in two months like my asteroids one
The reason why I'm doing this is that I love MoO, but some quirks about it I dislike. I also like MoO 3 macro-management approach, but I think it was overly done (you can hit turn and have your empire do things automatically). I liked MoO 2's style of space combat, but when you have 100's of ships, it get tedious. So what I'm doing is take the best elements from each game and incorporate it into Beyond Beyaan.
Here's my overview of how the game will run:
Each star can have 0 - 6 planets. Each planet is managed by sliders (aka MoO 1) in those fields: Agriculture, Mining, Industry, Commerce, Research, and Environment (Pollution management). Notice no construction field? All of the industry points from all planets in a star system will contribute to the star system's construction efforts. Like in MoO 1, each star only creates one design. If no design is being built, all the points are then passed down to empire construction efforts. Stargate between two systems for example, or "Death Star" like star wars. You honestly think one planet, or even one system can create an entire artifical moon?
Space battles will be a hybrid of MoO 1 and 2. You can stack ships of the same design, but you don't have to stack all of them on one group, you can create 2 or more "squadrons" of stacked ships. That way it'll avoid the problem in MoO 2 where you have 100's of ships in combat, and keeping the battles simple yet fun. Ground combat troops are created when you create transport ships. Let me explain it this way: You enter the ship design screen, and you design transport ship. Instead of normal weaponry, you put "Tank - Laser" in a slot, "Marine - Plasma" in next slot, and so forth. So when you create the transport, those armies are automatically created, and you will see all of them (if they survive the drop off) on ground in ground combat.
So that's a concise sum of this game. What do you think of the ideas?
I suck at art, so if you want to contribute to this game, I'd appreciate it!


