Well since I now have something to show. I Thought I'd post some information about what I'm upta
So I'm developing an IDE basicly that uses gorgon for it's graphics and stuff. It's also using Physics2D.Net, and lua. I havn't gotten to sound yet.
So basicly my goal with this project is to make a game dev kit. That's as easy to use as the RPG-Maker series (If not easier). But with much more dynamics mainly from physics, render targets, Shaders, particles, And Lua entity/Add-on coding. Plus it'll support future OS's etc.
So far there is no limit to the size of the game you can create. Tile Maps are only limited by the size of RAM your computer has. And how long you want to take to load/save. And I've tested RPC on maps size 2048x2048 with 32x32 tiles, with no bad effects on the frame rate. Map file size was 8MB.
However this is without physics implemented yet, and is purely map rendering, so I shall see.
here's an image of the IDE in action







